Thursday, 29 September 2011

Play around

Here I just double-snapped each frame. No change on the drawings, I was honestly just experimenting to see what effect it has... Seems like it slows down the walk cycle LOL.

Neat Walk Cycle 2.5

Again this is just a clean up, not much to report here.

Neat Walk Cycle 2

Started straight on Dragon today as computers' were all used up. Here I shot the 'Neat Cycle' but with a few more added scenes in between key points of the walking. Its about 19 frames from the original 10 so its coming along so far. Majorly impressed =]

Wednesday, 28 September 2011

Neat Walk Cycle 1

Basically, moved on to the next step, finalizing a draft to use for a neat copy (this one)

In this one, i have corrected the head bobbing and making the head and body size as constant as possible which is successful. There are still some frames missing, leaving big gaps between the walk but I will add them in bit by bit  >A<!

Walk cycle 4th draft

Added 2 new frames in just to test out the cycle's fluidity. Nothing else to report bar the fact that the head grows instead of bobbing up and down >.<!

Tuesday, 27 September 2011

Walk cycle 3rd draft

Similar to 2nd draft but included the 'lift' in frames 2 and 6 where the figure is balancing all the weight in one leg. Its evident from the 'bobbing effect' being shown here.

Walk cycle 2nd draft

A cleaner more refined version but its still in its beta stages. I have to incorporate the 'lift' when the figure is standing on one leg. In this version, its more neater but the fluent motion of the body working within the walk cycle is still a little off.

Walk cycle rough draft

A draft of my walk cycle that I am doing in class right now. It is a very very rough draft but i need to add in the keyframes between these 'main frames' that I have created here. The point of this run through is to get a feel for the walking cycle and the steps before I actually start to do a neater run-through

Wednesday, 21 September 2011

Tuesday, 20 September 2011

Ball bounce 1st draft


My first ball bounce draft. The drop is quite high so momentum builds up, making the drop more heavier and faster. The ball's impact upon the ground is a bit too long here as I may have overused about 2-3 frames from the bounce to the next uplift =[