Saturday, 19 November 2011

Lip sync with face draft

I have decided that if this Lip sync looks good enough, im going straight to the final draft. And so far it is looking rather well. At least im pleased with it

A lip sync thats actually complete!

This is the final draft of the lip sync and after many trial and error, I can start applying the face now

Wednesday, 16 November 2011

Lip sync new with voice

The lip sync here works well I just need to extend a few frames towards the end!

Friday, 4 November 2011

Revising the lip syncs (New direction ?)

Long story short, I think I messed it up a little so i re-shot all 30 frames of the lip sync instead of taking out frames. Seems it works better than yesterday? (Which is strange) anyway, here is the actual re-re-revised version *BRAIN DIES*

This is starting to frustrate me to no end >.< but finally found out why it looks so stupid..Must go back and clean them up! will be up in the next post

lip sync neat revised

Here I deducted a few frames. It seems to work with the clip and just needs a little tweak so i will stick with this version

Thursday, 3 November 2011

lip sync neat version

The lip sync of my character. A neater version and the version im going to work and improve on

Monday, 31 October 2011

Lip sync

My character will be a girl. This is her Design:

Lip sync Module


We were giving a two week exercise to work on lip syncing. So far, it is fustratingly difficult but firstly we had to pick a voice clip and try to analyse the words (frames) it takes.

The voice clip I have chosen for my lip sync is "I'm not going anywhere" from Disney Pixar's: A bugs life.

final Walk Cycle

At long last, the finished walk cycle, clean and final round.

final Ball bounce

Here is the final run for the ball bounce

Tuesday, 4 October 2011

Neat Walking cycle w/ improvement A

Here I tried to exaggerate the movement of the arms as well as the lifting up of the legs as instructed by Andy.

Thursday, 29 September 2011

Play around

Here I just double-snapped each frame. No change on the drawings, I was honestly just experimenting to see what effect it has... Seems like it slows down the walk cycle LOL.

Neat Walk Cycle 2.5

Again this is just a clean up, not much to report here.

Neat Walk Cycle 2

Started straight on Dragon today as computers' were all used up. Here I shot the 'Neat Cycle' but with a few more added scenes in between key points of the walking. Its about 19 frames from the original 10 so its coming along so far. Majorly impressed =]

Wednesday, 28 September 2011

Neat Walk Cycle 1

Basically, moved on to the next step, finalizing a draft to use for a neat copy (this one)

In this one, i have corrected the head bobbing and making the head and body size as constant as possible which is successful. There are still some frames missing, leaving big gaps between the walk but I will add them in bit by bit  >A<!

Walk cycle 4th draft

Added 2 new frames in just to test out the cycle's fluidity. Nothing else to report bar the fact that the head grows instead of bobbing up and down >.<!

Tuesday, 27 September 2011

Walk cycle 3rd draft

Similar to 2nd draft but included the 'lift' in frames 2 and 6 where the figure is balancing all the weight in one leg. Its evident from the 'bobbing effect' being shown here.

Walk cycle 2nd draft

A cleaner more refined version but its still in its beta stages. I have to incorporate the 'lift' when the figure is standing on one leg. In this version, its more neater but the fluent motion of the body working within the walk cycle is still a little off.

Walk cycle rough draft

A draft of my walk cycle that I am doing in class right now. It is a very very rough draft but i need to add in the keyframes between these 'main frames' that I have created here. The point of this run through is to get a feel for the walking cycle and the steps before I actually start to do a neater run-through

Wednesday, 21 September 2011

Tuesday, 20 September 2011

Ball bounce 1st draft


My first ball bounce draft. The drop is quite high so momentum builds up, making the drop more heavier and faster. The ball's impact upon the ground is a bit too long here as I may have overused about 2-3 frames from the bounce to the next uplift =[