Saturday, 19 November 2011
Lip sync with face draft
I have decided that if this Lip sync looks good enough, im going straight to the final draft. And so far it is looking rather well. At least im pleased with it
A lip sync thats actually complete!
This is the final draft of the lip sync and after many trial and error, I can start applying the face now
Wednesday, 16 November 2011
Lip sync new with voice
The lip sync here works well I just need to extend a few frames towards the end!
Friday, 4 November 2011
Revising the lip syncs (New direction ?)
Long story short, I think I messed it up a little so i re-shot all 30 frames of the lip sync instead of taking out frames. Seems it works better than yesterday? (Which is strange) anyway, here is the actual re-re-revised version *BRAIN DIES*
This is starting to frustrate me to no end >.< but finally found out why it looks so stupid..Must go back and clean them up! will be up in the next post
This is starting to frustrate me to no end >.< but finally found out why it looks so stupid..Must go back and clean them up! will be up in the next post
lip sync neat revised
Here I deducted a few frames. It seems to work with the clip and just needs a little tweak so i will stick with this version
Thursday, 3 November 2011
lip sync neat version
The lip sync of my character. A neater version and the version im going to work and improve on
Monday, 31 October 2011
Lip sync Module
The voice clip I have chosen for my lip sync is "I'm not going anywhere" from Disney Pixar's: A bugs life.
Tuesday, 4 October 2011
Neat Walking cycle w/ improvement A
Here I tried to exaggerate the movement of the arms as well as the lifting up of the legs as instructed by Andy.
Thursday, 29 September 2011
Play around
Here I just double-snapped each frame. No change on the drawings, I was honestly just experimenting to see what effect it has... Seems like it slows down the walk cycle LOL.
Neat Walk Cycle 2
Started straight on Dragon today as computers' were all used up. Here I shot the 'Neat Cycle' but with a few more added scenes in between key points of the walking. Its about 19 frames from the original 10 so its coming along so far. Majorly impressed =]
Wednesday, 28 September 2011
Neat Walk Cycle 1
Basically, moved on to the next step, finalizing a draft to use for a neat copy (this one)
In this one, i have corrected the head bobbing and making the head and body size as constant as possible which is successful. There are still some frames missing, leaving big gaps between the walk but I will add them in bit by bit >A<!
In this one, i have corrected the head bobbing and making the head and body size as constant as possible which is successful. There are still some frames missing, leaving big gaps between the walk but I will add them in bit by bit >A<!
Walk cycle 4th draft
Added 2 new frames in just to test out the cycle's fluidity. Nothing else to report bar the fact that the head grows instead of bobbing up and down >.<!
Tuesday, 27 September 2011
Walk cycle 3rd draft
Similar to 2nd draft but included the 'lift' in frames 2 and 6 where the figure is balancing all the weight in one leg. Its evident from the 'bobbing effect' being shown here.
Walk cycle 2nd draft
A cleaner more refined version but its still in its beta stages. I have to incorporate the 'lift' when the figure is standing on one leg. In this version, its more neater but the fluent motion of the body working within the walk cycle is still a little off.
Walk cycle rough draft
A draft of my walk cycle that I am doing in class right now. It is a very very rough draft but i need to add in the keyframes between these 'main frames' that I have created here. The point of this run through is to get a feel for the walking cycle and the steps before I actually start to do a neater run-through
Wednesday, 21 September 2011
Tuesday, 20 September 2011
Ball bounce 1st draft
My first ball bounce draft. The drop is quite high so momentum builds up, making the drop more heavier and faster. The ball's impact upon the ground is a bit too long here as I may have overused about 2-3 frames from the bounce to the next uplift =[
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